Since I'm enrolled in Game Art, I really wanted to learn more about my craft (which is making assets for video games) for the longest time. The first few months of classes were certainly necessary and I liked them, but I felt like they dragged on for too long before getting to the subject I was so interested in learning. Now that I'm in my more game-oriented courses, I'm much happier with my schoolwork and I feel more interested and invested in my education. It feels more like a renewal of energy and motivation than anything else.
My first two weeks of Texture Painting & Sculpting were a blast,
since it was my second game-oriented class in my time attending Full
Sail. The first two assignments really tested me, as I've only ever tried painting simple textures or editing pre-existing ones in the past few years; nothing quite as serious at these two projects.
The goal of my first project was to create textures for a floor, wall, pillar, banner, and trim piece, and use at least four different materials while doing so (wood, stone, metal, and cloth here). I spent around two-three hours on the stone floor, and then wanted to use wood for the walls. Unfortunately, it ended up looking more like a second floor texture, likely due to the large metal nails on each plank (if they were smaller, I don't think it would look quite as awkward). Everything but the stone floor was done in a four-hour lab block. I'm most proud of the banner and trim piece, as they turned out better than expected!

The goal of my second project was to create a texture for a 12-sided cylinder. I came up with a lot of concepts, including a barrel made of rocks and crystals, a barrel containing magma that was constructed of obsidian, and even a barrel composed of pure ice filled with fish! But the concept I liked most, which I went with in the end, was a basket filled with scales shed off of a dragon (they glow!). The texture was created in about 8 hours in Adobe Photoshop, and I think the most difficult part was the scales. The critique I received from my instructor was helpful and understandable. I hope to revisit this texture and adjust what he suggested: stretching the UVs of the cylinder's sides in Maya so that my texture doesn't appear so warped, and giving more character to the basket, breaking up the "perfect" look of the weave.