Tuesday, September 16, 2014

VEF1: Simulations in Maya

Visual Effects 1 is my first class that has really gone in-depth with the simulation/effects capabilities in Maya. Needless to say, as a newbie to the topic, I've had a few... unique... experiences.


The first project's goal was to work with Rigid Bodies, both active and passive, to get a provided Rube Goldberg machine running. As you can likely imagine, there were quite a few snags in the process.


Pretty much everything that I could've done wrong, I did. Forgot to enable gravity on certain objects, wrestled with body properties for hours to try and get things to topple over when hit, froze and crashed Maya due to objects moving so fast that my computer couldn't handle the calculations... You name it, I did it.


I'm pretty sure the only reason I stayed sane throughout all these issues is that they were usually so funny, they kept me laughing for quite some time. Made my friends laugh too! Laughter is the best way to deal with Maya's insanity, I've found.

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