For my second month of finals, I'll be recreating this abandoned school bedroom from Chernobyl. This room was a bit more challenging to create the blockout for, since it was more than just solid walls, unlike the previous environment. I had to create a blockout piece for the windows, and then try to get the lighting to look somewhat similar to the lighting in the above image.
The proportions of the window pieces are off (though they are still blockout pieces and will be fixed when I create the props for this setting) and the lighting and textures still need to be finalized, but the base layout of the room is present and ready to be filled with props like the bed frames and other abandoned belongings. I was having a lot of trouble getting the directional light in my level to recreate how the sunlight acts in the photograph, so I will have to go back and try to figure out another solution.
I did figure out that my problem with not being able to build my lighting at times was somehow related to Unreal 4 autosaving, so I've since turned the feature off and haven't had to restart my level since.


No comments:
Post a Comment