The simulation was accomplished using multiple Passive and Active rigid bodies, different types of constraints such as Nail, Hinge, and Spring constraints (which I had to research further through Maya's documentation to get them to function correctly), and Gravity fields. I baked out the simulation in multiple parts, and then animated a camera to follow the movement of the machine.
After trying (and failing) to render using Maya's default rendering options, I chose to use Mental Ray. I'm glad I did; the end result definitely looked so much better than what I was getting before. I just wish I had remembered to stick a light behind the roulette wheel at the end, to show the winking deadmau5 head I had there. Still, it turned out really nice regardless.
Rendering took longer than expected. I started it a bit later in the day, and within an hour, it had only rendered around 100-300 frames of my 2,000 frame animation! There was no way I could stay up so late to keep an eye on the process, so I made sure my computer wouldn't fall asleep by adjusting some settings and chose to go to bed. Luckily, I woke up and the batch render went off without a hitch. I put all the frames together using Adobe After Effects and then took the compiled video to iMovie to add some nice tunes and simple credits.
All in all, I'm really proud of the end result! I hope my instructor and classmates will as well.
Hello Kimberly,
ReplyDeleteI really enjoyed your posts about VEF. They sounded very natural and provided a good amount of detail about the project and the issues you ran into. I especially enjoyed the problem play blasts. I might suggest that you work on the overall aesthetic of your blog. If you want to capture peoples attention throw in a little color and sparkle. And don't be afraid to go into even more detail explaining your process people will love to know how you pull off the magic. Also think about putting up a professional photo of yourself so that others can see who is blogging. You are doing great on the blog so far. Keep writing the way you are and have fun. Best of luck to you.
Rebecca Luse